Menu
UNIT 10
Common Conventions in Movie Genres:
Horror
Horror is a genre of speculative fiction which is intended to frighten, scare, disgust or startle its readers by inducing feelings of horror and terror. A Horror based film will often start with a flashback to when the creature/person was alive or when it began. For example in the movie 'Annabelle Comes Home', it begins with taking the doll from someone into a secure place. This creates tension for the targeted audience at the start of the movie. Camera angles and movements are essential in Horror Based Movies as it brings out the most fear in the targeted audience. They will often use a close up to emphasise the fear on the character's faces but they will also use the camera movement tracking to follow the characters as they run away. In an intense situation for example, a doll is chasing you the movie production people will use different cameras so that quick cuts is available for that specific scene.
Horror
Horror is a genre of speculative fiction which is intended to frighten, scare, disgust or startle its readers by inducing feelings of horror and terror. A Horror based film will often start with a flashback to when the creature/person was alive or when it began. For example in the movie 'Annabelle Comes Home', it begins with taking the doll from someone into a secure place. This creates tension for the targeted audience at the start of the movie. Camera angles and movements are essential in Horror Based Movies as it brings out the most fear in the targeted audience. They will often use a close up to emphasise the fear on the character's faces but they will also use the camera movement tracking to follow the characters as they run away. In an intense situation for example, a doll is chasing you the movie production people will use different cameras so that quick cuts is available for that specific scene.
Action
Action film is a film genre in which the protagonist or protagonists are thrust into a series of events that typically include violence, extended fighting, physical feats and frantic chases. Action movies often give an adrenaline rush for the targeted audience as if they are submerged into the movie. In the movie clip 'The Fate of the Furious Prison Fight', there were many camera angles which determined the pace of the fight will constantly switch from a low angle to a high to tilting and panning. There was a popular character stereotype of the bad guy causing the fight and the good guy chasing him down to stop him. A common stereotype for action genres is a handsome good guy and a mentally unstable bad guy. There is also a common pattern in all action films. It begins with the break down of the story, then leading to a tilting moment when the good guys are uneasy, then eventually to heavy action scenes.
Action film is a film genre in which the protagonist or protagonists are thrust into a series of events that typically include violence, extended fighting, physical feats and frantic chases. Action movies often give an adrenaline rush for the targeted audience as if they are submerged into the movie. In the movie clip 'The Fate of the Furious Prison Fight', there were many camera angles which determined the pace of the fight will constantly switch from a low angle to a high to tilting and panning. There was a popular character stereotype of the bad guy causing the fight and the good guy chasing him down to stop him. A common stereotype for action genres is a handsome good guy and a mentally unstable bad guy. There is also a common pattern in all action films. It begins with the break down of the story, then leading to a tilting moment when the good guys are uneasy, then eventually to heavy action scenes.
Romance
Romance films are romantic love stories recorded in visual media for broadcast in cinemas and on Television. They often focus on passion, emotion and the affectionate romantic involvement of the main characters and the journey that their love takes them through while dating or being married. In romantic movies there is always an intimate scene between the two lovers, for example love at first sight which leads to a close up of the their faces. With the camera angle changing as the two lovers become intimate with each other the non diegetic sound begins and sets the scene for the targeted audience. Common stereotypes for romantic films is that the nerdy girl goes out with the popular boy, the nerdy girl has a weird wingman or that the boy and the girl don't like each other but begin to develop feelings for each other.
Romance films are romantic love stories recorded in visual media for broadcast in cinemas and on Television. They often focus on passion, emotion and the affectionate romantic involvement of the main characters and the journey that their love takes them through while dating or being married. In romantic movies there is always an intimate scene between the two lovers, for example love at first sight which leads to a close up of the their faces. With the camera angle changing as the two lovers become intimate with each other the non diegetic sound begins and sets the scene for the targeted audience. Common stereotypes for romantic films is that the nerdy girl goes out with the popular boy, the nerdy girl has a weird wingman or that the boy and the girl don't like each other but begin to develop feelings for each other.
Comedy
A comedy film is a film which it's main emphasis is on humour. These films are made to make the targeted audience laugh throughout the movie. The main character/s will often have tough times in the movie while trying to complete their main objective but eventually it ends with a happy ending. In comedy movies the main characters often dress in such a way that it makes it very clear for the targeted audience to see the main character. The main character/s always fit the stereotype of not being a bright and educated person but someone who constantly makes the wrong decisions and doesn't think things through. By fitting this specific stereotype the main character will end up being hurt or in a bad situation which is very funny for the targeted audience. In comedic movies they use both diegetic and non diegetic sounds as every other genre would, but in comedic movies the characters are often able to break the fourth wall and be able to hear the music playing in the background. They can also reach out to the audience to interact with them. This results in people enjoying comedy based movies a lot more than they may or may not have.
A comedy film is a film which it's main emphasis is on humour. These films are made to make the targeted audience laugh throughout the movie. The main character/s will often have tough times in the movie while trying to complete their main objective but eventually it ends with a happy ending. In comedy movies the main characters often dress in such a way that it makes it very clear for the targeted audience to see the main character. The main character/s always fit the stereotype of not being a bright and educated person but someone who constantly makes the wrong decisions and doesn't think things through. By fitting this specific stereotype the main character will end up being hurt or in a bad situation which is very funny for the targeted audience. In comedic movies they use both diegetic and non diegetic sounds as every other genre would, but in comedic movies the characters are often able to break the fourth wall and be able to hear the music playing in the background. They can also reach out to the audience to interact with them. This results in people enjoying comedy based movies a lot more than they may or may not have.
Sci-Fi
Sci-Fi is short for Science Fiction. It is a genre that uses speculative and fictional science based information that are not accepted as mainstream science, such as extraterrestrial lifeforms, alien worlds etc. A good example of a Sci-Fi movie is Star Trek. In star trek they use high key lighting to emphasise the sci-fi in series/movie. This becomes more clear for the targeted audience what the characters may be talking about. In star trek they are often based in a spaceship which also emphasises the extraterrestrial equipment and lifeforms. Low key lighting is used when fighting a sinister antagonist at a crucial team in the series/movie. At this moment in time extraterrestrial lifeforms and alien worlds have not been confirmed so this means the company have to create artificial sounds and effects for the show to look some what real. The non diegetic sounds are created to create suspense and tension for the targeted audience as they get even more submerged into the series/movie.
Sci-Fi is short for Science Fiction. It is a genre that uses speculative and fictional science based information that are not accepted as mainstream science, such as extraterrestrial lifeforms, alien worlds etc. A good example of a Sci-Fi movie is Star Trek. In star trek they use high key lighting to emphasise the sci-fi in series/movie. This becomes more clear for the targeted audience what the characters may be talking about. In star trek they are often based in a spaceship which also emphasises the extraterrestrial equipment and lifeforms. Low key lighting is used when fighting a sinister antagonist at a crucial team in the series/movie. At this moment in time extraterrestrial lifeforms and alien worlds have not been confirmed so this means the company have to create artificial sounds and effects for the show to look some what real. The non diegetic sounds are created to create suspense and tension for the targeted audience as they get even more submerged into the series/movie.
Fantasy
Fantasy movies contain fantastic themes, usually magic, supernatural events, mythology etc. The genre is considered a form of speculative fiction alongside science fiction and horror movies, although the genres overlap each other. In terms of movies, Fantasy is very similar to sci-fi movies because of what they contain. Examples of a fantasy based movie is Percy Jackson The Lightning Thief or Apprentice Sorcerer. In these movies they both contain powers from mythology which creates the whole fantasy genre. Low key lighting is used when fighting a villain and high key lighting is used to emphasise a specific object or person in the movie. The non diegetic sound is a score as it is a constant action based theme for a fight. In fantasy movies there is a constant mixture of different camera angles especially when the characters are fighting such as panning, tilting, tracking etc. Common stereotypes is that the hero is the underdog of the whole movie and finally defeats the villain.
Fantasy movies contain fantastic themes, usually magic, supernatural events, mythology etc. The genre is considered a form of speculative fiction alongside science fiction and horror movies, although the genres overlap each other. In terms of movies, Fantasy is very similar to sci-fi movies because of what they contain. Examples of a fantasy based movie is Percy Jackson The Lightning Thief or Apprentice Sorcerer. In these movies they both contain powers from mythology which creates the whole fantasy genre. Low key lighting is used when fighting a villain and high key lighting is used to emphasise a specific object or person in the movie. The non diegetic sound is a score as it is a constant action based theme for a fight. In fantasy movies there is a constant mixture of different camera angles especially when the characters are fighting such as panning, tilting, tracking etc. Common stereotypes is that the hero is the underdog of the whole movie and finally defeats the villain.
Horror
Semiotics: The idea that signs can function at the level of denotation, which involves the 'literal' or common-sense meaning of the sign, and at the level of connotation, which involves the meanings associated with/suggested by the sign.
In Horror based movies, we see objects that could connote many different things. For example a gun could connote danger, death and murder whereas an abandoned doll could connote danger, possession etc. Humans are all programmed to think in similar ways. For example seeing an abandoned doll doesn't always mean it is cursed with some kind of demon. Society make us think that things that are bad can never be good and vice versa, when that clearly isn't the case. If we see a close up of that gun in the movie, we could make the assumption that it is an important object that will play a part later on in the movie.
Narratology: The idea that all narratives share a basic structure that involves a movement from one state of equilibrium to another. In horror based movies they will often start with a flash back to tell the targeted audience how something happened. Without a flash back at the start, it may be difficult for the targeted audience to follow the story. After having a flash back they have to have a flash forward to the present day otherwise they whole story doesn't make any sense at all. Without the sense of equilibrium the movie and story will not be balanced at all.
Structuralism: Structuralism is essentially binary opposites that makes the movie balanced.Structuralism also gives the idea that the movie has to be balanced as it needs binary opposites. In a horror film they could be many bad guys but no good guys. Without the good guys the movie will have no meaning at all resulting in the lose of targeted audiences.
Genre: The idea that genres change, develop and vary, as they borrow from and overlap with one another. For example in horror movies they take some of the ideas of fighting from action based movies.
Semiotics: The idea that signs can function at the level of denotation, which involves the 'literal' or common-sense meaning of the sign, and at the level of connotation, which involves the meanings associated with/suggested by the sign.
In Horror based movies, we see objects that could connote many different things. For example a gun could connote danger, death and murder whereas an abandoned doll could connote danger, possession etc. Humans are all programmed to think in similar ways. For example seeing an abandoned doll doesn't always mean it is cursed with some kind of demon. Society make us think that things that are bad can never be good and vice versa, when that clearly isn't the case. If we see a close up of that gun in the movie, we could make the assumption that it is an important object that will play a part later on in the movie.
Narratology: The idea that all narratives share a basic structure that involves a movement from one state of equilibrium to another. In horror based movies they will often start with a flash back to tell the targeted audience how something happened. Without a flash back at the start, it may be difficult for the targeted audience to follow the story. After having a flash back they have to have a flash forward to the present day otherwise they whole story doesn't make any sense at all. Without the sense of equilibrium the movie and story will not be balanced at all.
Structuralism: Structuralism is essentially binary opposites that makes the movie balanced.Structuralism also gives the idea that the movie has to be balanced as it needs binary opposites. In a horror film they could be many bad guys but no good guys. Without the good guys the movie will have no meaning at all resulting in the lose of targeted audiences.
Genre: The idea that genres change, develop and vary, as they borrow from and overlap with one another. For example in horror movies they take some of the ideas of fighting from action based movies.
Action
Semiotics: The idea that signs can function at the level of denotation, which involves the 'literal' or common-sense meaning of the sign, and at the level of connotation, which involves the meanings associated with/suggested by the sign.
In action based films a common object could be a fast sports car which connotes speed and some what adrenaline as they are often running away or they are chasing somebody.
Narratology: The idea that all narratives share a basic structure that involves a movement from one state of equilibrium to another. In horror based movies they will often start with a flash back to tell the targeted audience how something happened. Without a flash back at the start, it may be difficult for the targeted audience to follow the story. After having a flash back they have to have a flash forward to the present day otherwise they whole story doesn't make any sense at all. Without the sense of equilibrium the movie and story will not be balanced at all.
Structuralism: Structuralism is essentially binary opposites that makes the movie balanced.Structuralism also gives the idea that the movie has to be balanced as it needs binary opposites. In a horror film they could be many bad guys but no good guys. Without the good guys the movie will have no meaning at all resulting in the lose of targeted audiences.
Genre: The idea that genres change, develop and vary, as they borrow from and overlap with one another. For example in horror movies they take some of the ideas of fighting from action based movies.
Semiotics: The idea that signs can function at the level of denotation, which involves the 'literal' or common-sense meaning of the sign, and at the level of connotation, which involves the meanings associated with/suggested by the sign.
In action based films a common object could be a fast sports car which connotes speed and some what adrenaline as they are often running away or they are chasing somebody.
Narratology: The idea that all narratives share a basic structure that involves a movement from one state of equilibrium to another. In horror based movies they will often start with a flash back to tell the targeted audience how something happened. Without a flash back at the start, it may be difficult for the targeted audience to follow the story. After having a flash back they have to have a flash forward to the present day otherwise they whole story doesn't make any sense at all. Without the sense of equilibrium the movie and story will not be balanced at all.
Structuralism: Structuralism is essentially binary opposites that makes the movie balanced.Structuralism also gives the idea that the movie has to be balanced as it needs binary opposites. In a horror film they could be many bad guys but no good guys. Without the good guys the movie will have no meaning at all resulting in the lose of targeted audiences.
Genre: The idea that genres change, develop and vary, as they borrow from and overlap with one another. For example in horror movies they take some of the ideas of fighting from action based movies.
Romance
Semiotics: The idea that signs can function at the level of denotation, which involves the 'literal' or common-sense meaning of the sign, and at the level of connotation, which involves the meanings associated with/suggested by the sign.
Narratology: The idea that all narratives share a basic structure that involves a movement from one state of equilibrium to another. In horror based movies they will often start with a flash back to tell the targeted audience how something happened. Without a flash back at the start, it may be difficult for the targeted audience to follow the story. After having a flash back they have to have a flash forward to the present day otherwise they whole story doesn't make any sense at all. Without the sense of equilibrium the movie and story will not be balanced at all.
Structuralism: Structuralism is essentially binary opposites that makes the movie balanced.Structuralism also gives the idea that the movie has to be balanced as it needs binary opposites. In a horror film they could be many bad guys but no good guys. Without the good guys the movie will have no meaning at all resulting in the lose of targeted audiences.
Genre: The idea that genres change, develop and vary, as they borrow from and overlap with one another. For example in horror movies they take some of the ideas of fighting from action based movies.
Semiotics: The idea that signs can function at the level of denotation, which involves the 'literal' or common-sense meaning of the sign, and at the level of connotation, which involves the meanings associated with/suggested by the sign.
Narratology: The idea that all narratives share a basic structure that involves a movement from one state of equilibrium to another. In horror based movies they will often start with a flash back to tell the targeted audience how something happened. Without a flash back at the start, it may be difficult for the targeted audience to follow the story. After having a flash back they have to have a flash forward to the present day otherwise they whole story doesn't make any sense at all. Without the sense of equilibrium the movie and story will not be balanced at all.
Structuralism: Structuralism is essentially binary opposites that makes the movie balanced.Structuralism also gives the idea that the movie has to be balanced as it needs binary opposites. In a horror film they could be many bad guys but no good guys. Without the good guys the movie will have no meaning at all resulting in the lose of targeted audiences.
Genre: The idea that genres change, develop and vary, as they borrow from and overlap with one another. For example in horror movies they take some of the ideas of fighting from action based movies.
Comedy
Semiotics: The idea that signs can function at the level of denotation, which involves the 'literal' or common-sense meaning of the sign, and at the level of connotation, which involves the meanings associated with/suggested by the sign.
Narratology: The idea that all narratives share a basic structure that involves a movement from one state of equilibrium to another. In horror based movies they will often start with a flash back to tell the targeted audience how something happened. Without a flash back at the start, it may be difficult for the targeted audience to follow the story. After having a flash back they have to have a flash forward to the present day otherwise they whole story doesn't make any sense at all. Without the sense of equilibrium the movie and story will not be balanced at all.
Structuralism: Structuralism is essentially binary opposites that makes the movie balanced.Structuralism also gives the idea that the movie has to be balanced as it needs binary opposites. In a horror film they could be many bad guys but no good guys. Without the good guys the movie will have no meaning at all resulting in the lose of targeted audiences.
Genre: The idea that genres change, develop and vary, as they borrow from and overlap with one another. For example in horror movies they take some of the ideas of fighting from action based movies.
Semiotics: The idea that signs can function at the level of denotation, which involves the 'literal' or common-sense meaning of the sign, and at the level of connotation, which involves the meanings associated with/suggested by the sign.
Narratology: The idea that all narratives share a basic structure that involves a movement from one state of equilibrium to another. In horror based movies they will often start with a flash back to tell the targeted audience how something happened. Without a flash back at the start, it may be difficult for the targeted audience to follow the story. After having a flash back they have to have a flash forward to the present day otherwise they whole story doesn't make any sense at all. Without the sense of equilibrium the movie and story will not be balanced at all.
Structuralism: Structuralism is essentially binary opposites that makes the movie balanced.Structuralism also gives the idea that the movie has to be balanced as it needs binary opposites. In a horror film they could be many bad guys but no good guys. Without the good guys the movie will have no meaning at all resulting in the lose of targeted audiences.
Genre: The idea that genres change, develop and vary, as they borrow from and overlap with one another. For example in horror movies they take some of the ideas of fighting from action based movies.
Sci-Fi
Semiotics: The idea that signs can function at the level of denotation, which involves the 'literal' or common-sense meaning of the sign, and at the level of connotation, which involves the meanings associated with/suggested by the sign.
Narratology: The idea that all narratives share a basic structure that involves a movement from one state of equilibrium to another. In horror based movies they will often start with a flash back to tell the targeted audience how something happened. Without a flash back at the start, it may be difficult for the targeted audience to follow the story. After having a flash back they have to have a flash forward to the present day otherwise they whole story doesn't make any sense at all. Without the sense of equilibrium the movie and story will not be balanced at all.
Structuralism: Structuralism is essentially binary opposites that makes the movie balanced.Structuralism also gives the idea that the movie has to be balanced as it needs binary opposites. In a horror film they could be many bad guys but no good guys. Without the good guys the movie will have no meaning at all resulting in the lose of targeted audiences.
Genre: The idea that genres change, develop and vary, as they borrow from and overlap with one another. For example in horror movies they take some of the ideas of fighting from action based movies.
Semiotics: The idea that signs can function at the level of denotation, which involves the 'literal' or common-sense meaning of the sign, and at the level of connotation, which involves the meanings associated with/suggested by the sign.
Narratology: The idea that all narratives share a basic structure that involves a movement from one state of equilibrium to another. In horror based movies they will often start with a flash back to tell the targeted audience how something happened. Without a flash back at the start, it may be difficult for the targeted audience to follow the story. After having a flash back they have to have a flash forward to the present day otherwise they whole story doesn't make any sense at all. Without the sense of equilibrium the movie and story will not be balanced at all.
Structuralism: Structuralism is essentially binary opposites that makes the movie balanced.Structuralism also gives the idea that the movie has to be balanced as it needs binary opposites. In a horror film they could be many bad guys but no good guys. Without the good guys the movie will have no meaning at all resulting in the lose of targeted audiences.
Genre: The idea that genres change, develop and vary, as they borrow from and overlap with one another. For example in horror movies they take some of the ideas of fighting from action based movies.
Fantasy
Semiotics: The idea that signs can function at the level of denotation, which involves the 'literal' or common-sense meaning of the sign, and at the level of connotation, which involves the meanings associated with/suggested by the sign.
Narratology: The idea that all narratives share a basic structure that involves a movement from one state of equilibrium to another. In horror based movies they will often start with a flash back to tell the targeted audience how something happened. Without a flash back at the start, it may be difficult for the targeted audience to follow the story. After having a flash back they have to have a flash forward to the present day otherwise they whole story doesn't make any sense at all. Without the sense of equilibrium the movie and story will not be balanced at all.
Structuralism: Structuralism is essentially binary opposites that makes the movie balanced.Structuralism also gives the idea that the movie has to be balanced as it needs binary opposites. In a horror film they could be many bad guys but no good guys. Without the good guys the movie will have no meaning at all resulting in the lose of targeted audiences.
Genre: The idea that genres change, develop and vary, as they borrow from and overlap with one another. For example in horror movies they take some of the ideas of fighting from action based movies.
Semiotics: The idea that signs can function at the level of denotation, which involves the 'literal' or common-sense meaning of the sign, and at the level of connotation, which involves the meanings associated with/suggested by the sign.
Narratology: The idea that all narratives share a basic structure that involves a movement from one state of equilibrium to another. In horror based movies they will often start with a flash back to tell the targeted audience how something happened. Without a flash back at the start, it may be difficult for the targeted audience to follow the story. After having a flash back they have to have a flash forward to the present day otherwise they whole story doesn't make any sense at all. Without the sense of equilibrium the movie and story will not be balanced at all.
Structuralism: Structuralism is essentially binary opposites that makes the movie balanced.Structuralism also gives the idea that the movie has to be balanced as it needs binary opposites. In a horror film they could be many bad guys but no good guys. Without the good guys the movie will have no meaning at all resulting in the lose of targeted audiences.
Genre: The idea that genres change, develop and vary, as they borrow from and overlap with one another. For example in horror movies they take some of the ideas of fighting from action based movies.
Video Analysis
Blinky
In the beginning of the short film, we can see a happy and excited facial expression as the young boy approaches his parents to ask them if he can get a robot (Blicky) for Christmas. The use of NVC creates a strong ideology for the target audience as they would be able to recognise the boy is feeling at that moment. They use an Over The Shoulder Shot emphasises the conversation with the kid and his mother are having after receiving his requested gift for Christmas. At that moment we can see a wide shot of the robot with the kid and his mother. They robot's colour is white which could connote to the innocence it may have and it is assigned to a family. The robot often plays one game, which is hide and seek. This game will be a strong point in the short film. They use a Point Of View Shot to show the amount of fun Blicky and the kid is having with their time together. The use of straight cuts shows how long they had fun for as they have multiple cuts in the short clip. This was used to show the audience how effective and fun the robot can be, which gives the audience a positive overview of the robot as a whole. Tracking and Close Up was used to show the kid still having fun playing with his robot but suddenly changes when there is an Over The Shoulder Shot which shows both his parents arguing with each other inside the house. Despite having his robot to play and have fun with, he begins to feel let down by his parents and his robot. Because of this, NVC in the kid's face changes and he starts to feel down. A time skip was used to show things going downhill for the kid. The young boy and his robot go out shopping for food, but when the robot picked up the food, it smashed and everything in the bag was destroyed. The kid's facial expression once again shows disappointment which could make the targeted audience feel sympathetic towards the young boy. After, the young boy is starting to feel confused to what he wants in life. By his NVC we can see that he is upset with his parents arguing all the time and he asks Blinky if he can stop his parents from arguing. This connotes to the audience that he vouches Blinky as a useless robot that cannot do anything correct. The next day the young boy smashed glass and proceeded to say to the robot that with the face expression of someone that is correct. At this moment it seems like the Blinky robot has developed an evil ambition to clean/recycle everyone by killing them. As the robot goes to get something to "clean up" the mess he counts down as if he would if they was playing Hide and Seek. Despite the malicious intent of the robot may have, it still thinks all this killing and murder is just like a game. A wide camera angle was then used to show the family having dinner that was made out of the Young Boy. It will then start zooming into Blinky's face as he explains where the young boy is. A score was then used to create suspense as the 2 officers enters the house and then killed by the Blinky Robot.
Blinky
In the beginning of the short film, we can see a happy and excited facial expression as the young boy approaches his parents to ask them if he can get a robot (Blicky) for Christmas. The use of NVC creates a strong ideology for the target audience as they would be able to recognise the boy is feeling at that moment. They use an Over The Shoulder Shot emphasises the conversation with the kid and his mother are having after receiving his requested gift for Christmas. At that moment we can see a wide shot of the robot with the kid and his mother. They robot's colour is white which could connote to the innocence it may have and it is assigned to a family. The robot often plays one game, which is hide and seek. This game will be a strong point in the short film. They use a Point Of View Shot to show the amount of fun Blicky and the kid is having with their time together. The use of straight cuts shows how long they had fun for as they have multiple cuts in the short clip. This was used to show the audience how effective and fun the robot can be, which gives the audience a positive overview of the robot as a whole. Tracking and Close Up was used to show the kid still having fun playing with his robot but suddenly changes when there is an Over The Shoulder Shot which shows both his parents arguing with each other inside the house. Despite having his robot to play and have fun with, he begins to feel let down by his parents and his robot. Because of this, NVC in the kid's face changes and he starts to feel down. A time skip was used to show things going downhill for the kid. The young boy and his robot go out shopping for food, but when the robot picked up the food, it smashed and everything in the bag was destroyed. The kid's facial expression once again shows disappointment which could make the targeted audience feel sympathetic towards the young boy. After, the young boy is starting to feel confused to what he wants in life. By his NVC we can see that he is upset with his parents arguing all the time and he asks Blinky if he can stop his parents from arguing. This connotes to the audience that he vouches Blinky as a useless robot that cannot do anything correct. The next day the young boy smashed glass and proceeded to say to the robot that with the face expression of someone that is correct. At this moment it seems like the Blinky robot has developed an evil ambition to clean/recycle everyone by killing them. As the robot goes to get something to "clean up" the mess he counts down as if he would if they was playing Hide and Seek. Despite the malicious intent of the robot may have, it still thinks all this killing and murder is just like a game. A wide camera angle was then used to show the family having dinner that was made out of the Young Boy. It will then start zooming into Blinky's face as he explains where the young boy is. A score was then used to create suspense as the 2 officers enters the house and then killed by the Blinky Robot.
The Smiling Man
At the beginning of The Smiling Man, we see a young girl enjoying her cartoons in the living room. Her costume consist of a pink shirt, which could connote femininity and could link to the stereotype that all females like to play with dolls. While she was watching her cartoons, she saw glimpse of a shadow of someone walking. When the audience sees a glimpse of The Smiling Man, we hear a short ominous score which was made for the short film. As she goes and investigates who or what is out there, she stumbles upon a red balloon that is weighed down by broken arms that came from doll toys which is a stereotypical object/toy for young girls. The red balloon connotes danger, anxiety and fear to the young girl. The girl continues to walk down the stairs and picks up two more balloons, a blue one and a black one. The colour blue connotes trust, loyalty and confidence and the colour black connotes serious, bold and powerful. These qualities makes the girl push on to see who is downstairs. Half way through the short film, The Smiling Man has finally been revealed. His skin is dirty and scaly as if he has not been cleaning himself up for years. He then tries to amuse the young girl by performing some magic tricks on her. As the audience we can see the young girl's facial expression changes from neutral to entertained. Despite The Smiling Man's looks, she was not afraid of the man, that it came to the point where she had to run away and get away from him. He then wiped his hand on blood that was in a puddle and put it on his face thinking the young girl would find it funny. We can clearly see that The Smiling Man's mental state has come to the point where he does not know what is right from wrong.
At the beginning of The Smiling Man, we see a young girl enjoying her cartoons in the living room. Her costume consist of a pink shirt, which could connote femininity and could link to the stereotype that all females like to play with dolls. While she was watching her cartoons, she saw glimpse of a shadow of someone walking. When the audience sees a glimpse of The Smiling Man, we hear a short ominous score which was made for the short film. As she goes and investigates who or what is out there, she stumbles upon a red balloon that is weighed down by broken arms that came from doll toys which is a stereotypical object/toy for young girls. The red balloon connotes danger, anxiety and fear to the young girl. The girl continues to walk down the stairs and picks up two more balloons, a blue one and a black one. The colour blue connotes trust, loyalty and confidence and the colour black connotes serious, bold and powerful. These qualities makes the girl push on to see who is downstairs. Half way through the short film, The Smiling Man has finally been revealed. His skin is dirty and scaly as if he has not been cleaning himself up for years. He then tries to amuse the young girl by performing some magic tricks on her. As the audience we can see the young girl's facial expression changes from neutral to entertained. Despite The Smiling Man's looks, she was not afraid of the man, that it came to the point where she had to run away and get away from him. He then wiped his hand on blood that was in a puddle and put it on his face thinking the young girl would find it funny. We can clearly see that The Smiling Man's mental state has come to the point where he does not know what is right from wrong.